37 research outputs found

    Multi-modal Blind Source Separation with Microphones and Blinkies

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    We propose a blind source separation algorithm that jointly exploits measurements by a conventional microphone array and an ad hoc array of low-rate sound power sensors called blinkies. While providing less information than microphones, blinkies circumvent some difficulties of microphone arrays in terms of manufacturing, synchronization, and deployment. The algorithm is derived from a joint probabilistic model of the microphone and sound power measurements. We assume the separated sources to follow a time-varying spherical Gaussian distribution, and the non-negative power measurement space-time matrix to have a low-rank structure. We show that alternating updates similar to those of independent vector analysis and Itakura-Saito non-negative matrix factorization decrease the negative log-likelihood of the joint distribution. The proposed algorithm is validated via numerical experiments. Its median separation performance is found to be up to 8 dB more than that of independent vector analysis, with significantly reduced variability.Comment: Accepted at IEEE ICASSP 2019, Brighton, UK. 5 pages. 3 figure

    Raking the Cocktail Party

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    We present the concept of an acoustic rake receiver---a microphone beamformer that uses echoes to improve the noise and interference suppression. The rake idea is well-known in wireless communications; it involves constructively combining different multipath components that arrive at the receiver antennas. Unlike spread-spectrum signals used in wireless communications, speech signals are not orthogonal to their shifts. Therefore, we focus on the spatial structure, rather than temporal. Instead of explicitly estimating the channel, we create correspondences between early echoes in time and image sources in space. These multiple sources of the desired and the interfering signal offer additional spatial diversity that we can exploit in the beamformer design. We present several "intuitive" and optimal formulations of acoustic rake receivers, and show theoretically and numerically that the rake formulation of the maximum signal-to-interference-and-noise beamformer offers significant performance boosts in terms of noise and interference suppression. Beyond signal-to-noise ratio, we observe gains in terms of the \emph{perceptual evaluation of speech quality} (PESQ) metric for the speech quality. We accompany the paper by the complete simulation and processing chain written in Python. The code and the sound samples are available online at \url{http://lcav.github.io/AcousticRakeReceiver/}.Comment: 12 pages, 11 figures, Accepted for publication in IEEE Journal on Selected Topics in Signal Processing (Special Issue on Spatial Audio

    Pyroomacoustics: A Python package for audio room simulations and array processing algorithms

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    We present pyroomacoustics, a software package aimed at the rapid development and testing of audio array processing algorithms. The content of the package can be divided into three main components: an intuitive Python object-oriented interface to quickly construct different simulation scenarios involving multiple sound sources and microphones in 2D and 3D rooms; a fast C implementation of the image source model for general polyhedral rooms to efficiently generate room impulse responses and simulate the propagation between sources and receivers; and finally, reference implementations of popular algorithms for beamforming, direction finding, and adaptive filtering. Together, they form a package with the potential to speed up the time to market of new algorithms by significantly reducing the implementation overhead in the performance evaluation step.Comment: 5 pages, 5 figures, describes a software packag

    Pruned Continuous Haar Transform of 2D Polygonal Patterns with Application to VLSI Layouts

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    We introduce an algorithm for the efficient computation of the continuous Haar transform of 2D patterns that can be described by polygons. These patterns are ubiquitous in VLSI processes where they are used to describe design and mask layouts. There, speed is of paramount importance due to the magnitude of the problems to be solved and hence very fast algorithms are needed. We show that by techniques borrowed from computational geometry we are not only able to compute the continuous Haar transform directly, but also to do it quickly. This is achieved by massively pruning the transform tree and thus dramatically decreasing the computational load when the number of vertices is small, as is the case for VLSI layouts. We call this new algorithm the pruned continuous Haar transform. We implement this algorithm and show that for patterns found in VLSI layouts the proposed algorithm was in the worst case as fast as its discrete counterpart and up to 12 times faster.Comment: 4 pages, 5 figures, 1 algorith
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